Although I was playing around with the free download, Personal Learning Edition of Maya at the time, I found I did not have the extra hours to learn about nurbs and all the other features in this industry standard 3D application. I had also recently purchased the then newly released Adobe Creative Suite. Illustrator CS has some limited but still pretty useful 3D tools. They are basically: revolve, extrude and map pattern. using those three functions, I was able to knock out most of what we see inside Cyborg. The "Crash" episode called for Gizmo and Beast Boy to be shrunken and injected into Cyborg's inner machinery, ala "Fantastic Voyage" sans Raquel Welch. I have not upgraded to Creative Suite 2 yet, but I look forward to playing with some of the new perspective tools on Photoshop.